Virtual Reality UX Research Assistant at Meta
7 month role at Meta Reality Labs in 2021
As an assistant, my research focused on the Meta Quest 2 and the recently released Meta Quest Pro
In April of 2021, I started working as a UX research assistant on the Virtual Reality (VR) Hardware (HW) UX Research team at Meta. In partnership with my UXR team, I moderated and analyzed the results of several HW UX research studies. Some notable studies include:
During this time, I also directed a 4-month hardware study run through a research consultancy and conducted remote research studies for VR software, resulting in features publicly available today.
By the end of my role as a UXR assistant,
After 7 months as an assistant, I was promoted to a UXR III on the VR Hardware Team. I was given much more autonomy and responsibility as a UXR III, I became the lead researcher for a VR controller product.
Though I cannot publicize the majority of my work at Meta, below is a sampling of my research during my time as an assistant.
Quick Action Menu Rolling Research
One of the software features I worked on was the Quick Action Menu (QAM), which allows for additional menu functionality while using hand tracking. Hand tracking can be used to navigate VR experiences instead of a controller. The Quick Action Menu augments hand tracking by adding fast access to features that have shortcuts on the standard VR controller.
Hand Tracking Introduction Tutorial
Quick Action Menu Tutorial
Prior to the public release of the QAM, I was responsible for running a series of small rolling research studies utilizing the in-progress design of the QAM. For the full context on study methodology, results, and recommendations, check out this presentation from the final round of rolling research. I will give a brief overview of the study and design recommendations below.
Study Goals and Participant Profiles
In this study, I sought to gather preliminary qualitative insights on first-time user experience and overall user sentiment for the QAM. My primary areas of focus included:
These studies were done remotely with a small number of internal employee "dogfooders," who were not familiar with this unreleased feature. Internal research proved the most effective method for these rolling research studies as it allowed me to put the feature onto employees work headsets remotely without obvious disclosure of the new feature.
Recommendations
As a result of my research, these design recommendations made their way into the final product:
Adding tooltips to the icon (for better accessibility and overall better comprehension)
Previous functionality: No tooltips
My mockup/recommendation for tooltips in the QAM
Current QAM functionality, utilizing tooltips
Changing the iconography of active icons to show their status
Previous functionality: Mute icon changes color from black on white to white on black when active
My mockup/recommendation for the iconography/color change
Current QAM functionality, utilizing my recommended iconography changes and a blue color change
Improving activation area boundaries to prevent user error
Previous functionality: Icon can be selected even when the user's hand is completely out of view, making canceling actions difficult.
My Mockup/recommendation for range of activation for QAM interaction.
Current QAM functionality, utilizing my recommended ranges.
To learn more about my work at Meta and see more portfolio pieces from this role, please reach out directly!
Mario Paolini 2023
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